![]() I pvp in 3v3 with a warrior/rogue/shaman. Rogue's here are mostly seen as second DPS class. envenom ignores there armor and ive been doing 3k+ crits on them. then switch youre mainhand poison to wound, and OH to deadly poison. but hey you didnt get lvl 70 for nothing, by now you should have learned how to deal with problems.Īlso if you see youre facing a warrior/paladin. ofc you have tons of times that things come between it. the healer should be down by now, if its a paladin, you shouldnt have a problem if the priest purges in time. while the other one will be feared since he already used his trinket. this means you have another free 5-10 sec to nuke youre opponents healer. this is the moment when youre priest will fear. as soon as the other gets nuked he will use his trinket to get out of sap. and nuke the healer, always start with the CS, SS/hemo, gouge/kidney SS/hemo combo. after youve seen what youre opponents are try and sap the dpser. GO out and scout what youre facing, tell youre priest to lay back a little. Rogue + priest ( only one explained since i only tell my combo's )Īfter doing buffs and stuff, rogue equiping wound poison offhand and cripling MH. ![]() ![]() Mage - decent, if the dps is high enough its possible.really dont recommend this combo tough. Hunter - BM hunters and a rogue can be a pain in the ass, top dps, good CC but no healing. ![]() this combo will lose at 1750 higher unless youre really skilled together. Spriest - almost same as a lock, but able to shield and heal. Warlock - good dps, good cc, healstones, but still hes a cloth and cant heal, dont need to say more. Shaman - same as paladin, decent combo good heals, altough a shaman does add some nice dps. its able till 1600 ratings passed that youre doomed. Rogue - stunlocks sounds fun, good dps, decent cc, crap idea. problem with this is that a priest is still a cloth and goes down fast vs a warrior. sap one opponent nuke other down after stunlock goes off priest pops a fear and finish it. This is just an example of outlasting or nuking down with CC. Priest - My favorite, great healing, able to dps a little, shields, very nice stamina buff and able to fear and mana drain. Paladin - Its decent, good heals, paladin doesnt go down fast, buffs, and has bubble. good combination, but really requires timing and exp with eachother. the battle pretty much starts with, Sap, enemy uses his trinket to get out, druid casts cyclone, nuke other, cyclone, nuke other, blind etc till he dies. problem is the rogue will most likely get nuked by the opponents DPS class and goes down fast.ĭruid - By many chosen to FoTM, big CC, good damage, and good damage and ofc both have stealth. much dps tough, MS + wound poisons takes a healer down in no time. Warrior - Bad choice to go, no healing and petite CC. I personally like to play with a holy disc priest. The other big descision you need to make is what class you are going to pvp with. You can choose to play 3 roles.ġ - Outlast youre oponents healers mana, assuming youre healer has better. Reason : adrenline rush + blade flurry in a crowd = pew pew.Ī rogues roll in 2v2 is decent. but in 3v3 + 5v5 i would never go for combat maces only. but most of the rogues cant time their energy and their stunlocks will faill 90% of the time. ![]() for 2v2 i would say 30/0/31 and combat maces. 1500 ap in full pvp gear.Įvery arena has his own favorite spec. Youre goal : around 400 resilience, 10k health. its such a waste to get the fists, the swords are a good option tough if youre a PVE'r mostly.Įnchants : Mongoose mainhand, Weaponchain offhand. Weapon choice should go either to arena 2 daggers, and maces. This will give you the imba resilience buff. Get the leggings, shoulders, and chest for arena 2. Get the 3 epic honor pieces, they rock for pvp and are easy to get. Starting with the gear you want to focus too. Hello all, am bored, and came to notice this forum doesnt even have 1 normal guide for rogues in arena so here we go. ![]()
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